Woot Mod Wiki › Guides › Woot Upgrades
Woot Upgrades
Upgrades are inserted into the factory to modify its behavior. Most upgrades have three levels (I, II, and III).
| Upgrade | Effect |
|---|---|
| Looting | Simulates the Looting enchantment (I, II, or III). Increases item drop counts. |
| Rate | Decreases the time between spawn cycles, increasing speed. |
| Efficiency | Reduces the RF/FE cost per operation. |
| Mass | Increases the number of mobs processed in a single cycle (up to 6 per cycle). |
| Decapitate | Specifically increases the drop rate of mob heads (Zombies, Skeletons, Creepers). |
| Blood Magic | If Blood Magic is installed, generates Life Essence (LP) instead of items. |
| XP | Generates Experience Orbs or fluid XP (depending on installed compatibility mods). |
Exoskeleton System
In the 1.16.5 version, upgrades are handled via the Exoskeleton system. You place Internals into the factory casing. This allows for a more modular approach where you can mix and match different internal components to fine-tune the factory's output and power draw.