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Wmd Weapons Of Mass Destruction — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
bloom | Bloom |
bloom_strengthBloom Brightness | Overall brightness of the bloom. |
bloom_enabledBloom Enabled | Enable the bloom around explosions (Turning this off may improve performance). |
bloom_mip_levelsBloom Spread (Mip Levels) | How far the bloom spreads. |
bloom_step_scaleBloom Step Scale | How wide and soft the glow is. |
debug | Debug |
debug_overlayDebug Overlay | Whether to enable the in-game overlay showing active nuke count, particle count, and FPS when nukes are active. |
experimental | Experimental |
flash | Flash |
flash_durationFlash Duration | How long the flash takes to fade out for a 1kt nuke (20 ticks = 1 second). |
flash_enabledFlash Enabled | Enable the fullscreen flash on detonation of nukes. |
flash_opacityFlash Peak Opacity | How bright the initial flash is (Percentage as a decimal). |
gpu_sortGPU Particle Sort | Whether to use GPU particle sort (Will use cpu sort if disabled which is slower in most cases). |
max_particlesMax Particles | Maximum number of nuke particles at once. Every 1,000,000 uses about 100 MB of GPU memory (Requires restart) |
max_nukesMax Simultaneous Nukes | Maximum number of visual nuke explosions active at the same time (requires restart) |
multi_texture | Multi Texture |
nuke_particle | Nuke Particle |
render_distance_scaleParticle Fade Distance | Multiplier on the render distance for particle fading. |
particle_sizeParticle Size | Visual size of every particle. Higher values cause performance loss. |
texture_modeParticle Texture | Texture used for nuke particles. Square = none, Nuke Particle = nuke texture, Multi Texture = random nuke textures. |
particles | Particles |
performance | Performance |
screen_effects | Screen Effects |
screen_shakeScreen Shake | Enable camera shake when a nearby nuke explodes. |
shake_intensityShake Intensity | How strong the camera shake is. |
square | Square |
volumetricVolumetric Rendering | Render nukes as a volumetric cloud that's derived from the point cloud simulation (reduces FPS and disables bloom). |
warning | large values reduce FPS. |