Vivid Structure Architect Wiki › Guides › Locate and Inspect Generated Features in Your World
Locate and Inspect Generated Features in Your World
Finding Feature Generation Points
Use the locate command to pinpoint exactly where your configured features are generating, which is essential for debugging placement issues.
Basic Location Search
1. Run /locate feature <configured_feature> where <configured_feature> is the full ID of your feature (e.g., mypack:custom_ore_deposit)
2. The command returns coordinates of nearby generation points for that feature
3. Travel to those coordinates to inspect the generated terrain
Inspecting Generation Results
Once at a feature location:
- Check if the feature generated at the correct height range
- Verify it respects terrain constraints (water, stone type, biome, etc.)
- Look for overlapping or conflicting features
- Use
/getDensitycommands to check density function values at that position
Debugging Missing Features
If /locate feature returns no results:
- Verify the feature ID matches your datapack exactly
- Check that your feature is registered in the configured features registry
- Ensure
applyProcessorListsand other generation gamerules aren't disabled - Review the logs for height range errors—the mod reports these directly