Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft

Villainous Fish AI Mod FAQ

10 questions players actually ask, answered.

Do I need to do anything to activate the mod or does it work automatically?
The mod works automatically once installed—fish will begin reacting to disturbances without any configuration needed. You can start observing fish behavior changes immediately in any body of water.
What exactly makes fish swim away in this mod?
Fish will flee from primed TNT, projectiles (like arrows and tridents), and dropped items in the water. Each of these disturbances triggers the fish to swim away from the source, making them more reactive than vanilla fish.
Do fish react to the player the same way as before?
Fish still swim away from players as they do in vanilla Minecraft, but now they also respond to additional threats like explosives and projectiles, making their behavior more varied and dynamic.
Will fish react to items I drop in the water?
Yes, dropped items in water will cause nearby fish to flee, adding another layer of interaction to underwater environments and making fish seem more aware of their surroundings.
Does this mod affect fish spawning or population?
No, the mod only changes how fish behave—it does not alter spawn rates, population limits, or fish types in any way.
Can I use this mod with other mods that change fish or water mechanics?
The mod should work with most other mods, but conflicts may occur with mods that heavily modify fish AI or water behavior; test in your specific modpack to confirm compatibility.
Will this mod cause lag or performance issues?
The mod adds minimal overhead since it only tracks fish reactions to nearby disturbances; performance impact should be negligible in most setups.
Do fish react to all projectiles or just specific ones?
Fish react to common projectiles like arrows and tridents, though the exact list of triggering projectiles depends on the mod's implementation.
What happens if I set off TNT near fish—do they just swim away or take damage?
Fish will swim away from the primed TNT before it explodes; the mod only affects their fleeing behavior, not their damage resistance.
Does this work in all water types or just regular water?
The mod affects fish in standard water blocks; behavior in other water-like environments may vary depending on how those are implemented.