Fixing Collision and Team Glitches on a BungeeCord Network
The symptom
On proxied networks (BungeeCord, Waterfall, Velocity), players on different versions sometimes get pushed around, can't walk through each other, or see fake team colors. This is caused by ViaVersion's collision auto-teaming, which puts ported players into scoreboard teams so 1.9+ collision works for them.
Toggling auto-teaming
1. As an operator, run /viaver autoteam.
2. This toggles the feature on or off. If your network already manages teams through another plugin (scoreboard, minigame, or rank plugin), turn auto-teaming off to stop the two systems fighting.
3. Ask affected players to reconnect so the change applies cleanly.
When to leave it on
- Keep auto-teaming on for a vanilla-style survival server where you want proper player collision for ported clients.
- Turn it off if you run minigames, lobbies, or any plugin that assigns players to scoreboard teams, since duplicate team entries cause the visual and collision bugs.
Checking the result
After toggling, watch a ported player walk into another player. If they pass through each other on a server where collision is expected, auto-teaming may have been disabled when it shouldn't be. Re-toggle and reconnect to compare.