Variants-CIT Mod Wiki › FAQ
Variants-CIT Mod FAQ
10 questions players actually ask, answered.
How do I get started with Variants-CIT after installing it?
Create a resource pack and add a CIT configuration file where the mod expects it, then point each variant at a texture in your pack. Once the pack is enabled, matching items will automatically swap to your custom textures.
What does the Variants-CIT config file actually look like?
It's a short, simplified file where you list each variant and the condition that triggers it, rather than writing full CIT property files. The mod's streamlined format covers all supported item types in one place.
Which items can I make variants for?
Common supported items include Axolotl Buckets, enchanted items, Music Discs, Goat Horns, Paintings, and Potions. Each of these has its own variant conditions you can match against.
Why aren't my custom textures showing up in-game?
The most common causes are a misplaced config file, a texture path that doesn't match the pack structure, or the resource pack not being enabled above the default pack. Double-check the file location and that the pack is actually loaded.
How do I make enchanted items use a different texture?
Add a variant that checks for the enchantment condition, then point it at your enchanted texture. The mod handles the enchantment check for you so you don't need to write complex property rules.
Can I give each potion or music disc its own texture?
Yes. Potions and Music Discs are supported item types, so you can define a variant per potion effect or per disc and assign a unique texture to each. Just make sure each variant's condition matches the specific item you want.
Will Variants-CIT slow down my game with a big pack?
The mod is built to handle many CITs efficiently, so large packs stay smooth compared to older CIT implementations. Performance still depends on how many variants you define and how complex their conditions are.
Does Variants-CIT work with other resource packs or mods?
It works alongside resource packs that use its format, and it's designed to replace or simplify older CIT setups. Packs written for other CIT formats may need to be converted to the Variants-CIT format to work.
What's the most common mistake when writing variants?
Mismatched texture paths and conditions that are too broad, causing the wrong items to get the wrong texture. Keep each variant's condition specific and verify the texture path matches your pack's folder structure.
How do I keep a large CIT pack organized and fast?
Group related variants together, reuse textures where possible, and avoid overly complex conditions that run on every item. A clean config file with clear naming makes large packs easier to maintain and quicker to load.