UUID Command Mod Wiki › FAQ
UUID Command Mod FAQ
10 questions players actually ask, answered.
How do I use the UUID command?
Type /uuid into chat, then click on or look at the entity you want to identify. The mod will display that entity's UUID in your chat.
Can I get the UUID of a player?
Yes, you can use /uuid on players just like any other entity. This is useful for tracking player data or debugging multiplayer issues.
Does the UUID command work on entities that are far away?
No, the command only works on loaded entities. If an entity is outside your render distance or in an unloaded chunk, you won't be able to target it with /uuid.
How do I copy a UUID to use elsewhere?
After running /uuid on an entity, the UUID appears in chat as a clickable message that you can copy to your clipboard, or you can manually select and copy it.
Why would I need to know an entity's UUID?
UUIDs are useful for debugging entity behavior, tracking specific mobs across server restarts, managing data in command blocks, or identifying entities in logs and error reports.
Can I use UUID Command Mod on a multiplayer server?
Yes, the mod works on both single-player and multiplayer servers, though server administrators may need to allow the command depending on their permissions setup.
Does this mod affect performance or lag?
No, UUID Command Mod is lightweight and only runs when you actively use the /uuid command, so it has no noticeable impact on game performance.
What happens if I try to use /uuid on an entity that just despawned?
The command will fail silently or show an error message because the entity is no longer loaded in the world.
Does the UUID stay the same if I reload the world?
For most entities, UUIDs are regenerated when chunks reload, but named entities and players retain their UUIDs across world reloads.
Can I use /uuid with command blocks or datapacks?
The /uuid command is primarily a player-facing tool for manual identification; for automation, you'd typically use other commands or mods that can query entity data directly.