Universal Depth of Field Mod FAQ
10 questions players actually ask, answered.
How do I turn on depth of field after installing the mod?
Open the mod's configuration menu (usually accessible via the pause menu or a keybind) and enable the depth of field effect. Once activated, the mod will automatically blur objects outside your focal point based on your camera's center crosshair.
What does the focus distance setting do?
Focus distance controls how far from your camera the sharp focal point extends. Lowering it keeps only nearby blocks crisp, while increasing it pushes the sharp zone further away, useful for viewing distant landscapes clearly.
Can I use this mod with Sodium and Iris at the same time?
Yes, the mod is fully compatible with Sodium, Iris, and custom shader packs. The depth of field effect runs independently within the game engine, so it won't conflict with your graphics setup.
Does depth of field affect my FPS?
The mod is designed to be lightweight and runs directly in the game engine without heavy processing overhead. Most players see minimal FPS impact, though the exact performance depends on your hardware and blur intensity settings.
Will other players see my depth of field effect on multiplayer servers?
No, depth of field is a client-side visual effect only. Other players won't see your blur effect, and the mod doesn't require server support or modifications.
How do I adjust how blurry the out-of-focus areas are?
Use the blur intensity slider in the mod's configuration menu to control how strong the blur effect appears on blocks outside your focal point. Higher values create more pronounced blurring.
Can I disable depth of field temporarily without uninstalling the mod?
Yes, you can toggle the effect on and off through the configuration menu at any time. This lets you quickly compare the effect or disable it for specific activities.
Does depth of field work in third-person view?
The mod focuses on your camera's center point, so it works in both first-person and third-person views, though the effect is most noticeable and useful in first-person mode.
Why does my depth of field look different in different lighting conditions?
The blur effect interacts with Minecraft's lighting and shading, so it may appear more or less pronounced depending on time of day, weather, and surrounding light sources. Adjust your blur intensity settings to compensate.
Can I use depth of field with vanilla Minecraft graphics, or do I need shaders?
The mod works perfectly with vanilla graphics and doesn't require any shader packs. It's designed to add depth of field as a standalone feature that enhances the default rendering.