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The T Birds Structure Collection Mod FAQ

10 questions players actually ask, answered.

How do I find a themed village in my world?
Use the command `/locate structure tbirds: ` to get the coordinates of the nearest village. Replace ` ` with the specific theme you want, like `cherry_village` or `wild_west_village`. Travel to those coordinates and you'll find the settlement.
What village types can I search for?
The mod includes Cherry Village, Mangrove Village, Wild West Village, Tiki Beach Village, Woodland Mansion Village, Aztec Village, Creole Swamp Village, and Mediterranean Villages. Each spawns naturally in biomes that match its theme.
Can I spawn a village right where I'm standing?
Yes, use `/place structure tbirds: ` at your current location to instantly generate that themed village. This is useful for creative building or if you want a settlement in a specific spot.
Are there structures that aren't villages?
Yes, the mod spawns hidden non-village structures scattered across the terrain that contain bonus loot chests. These secret builds are designed for wandering travelers to discover and explore.
What kind of loot can I find in these villages?
Villages contain custom loot chests tied to specific professions like armorers, clerics, and farmers, plus additional loot in cart structures. The loot varies by village type and profession, rewarding exploration.
Do the villages have NPCs and workstations?
Yes, villages include themed workstations that match their profession types. NPCs will naturally spawn and use these workstations, making the settlements feel alive and functional.
Will this mod conflict with other structure mods?
The mod uses a dedicated `tbirds:` namespace for its structures, which prevents naming conflicts with other mods. However, multiple structure mods generating in the same biomes may cause visual overlap or performance issues depending on your setup.
Do villages spawn in specific biomes only?
Each village type is tailored to match specific vanilla biomes—for example, Tiki Beach Villages spawn near coasts, Wild West Villages in deserts, and Mangrove Villages in swamps. This keeps the settlements thematically appropriate to their surroundings.
Can I use the locate command if I don't know the exact structure ID?
The locate command requires the full structure ID in the format `tbirds: `. Refer to the mod's documentation or guides for the complete list of valid IDs for each village type.
Will this mod cause lag or performance issues?
The mod generates structures naturally during world generation, which has minimal ongoing performance impact. However, generating many structures at once with `/place` commands or playing with multiple structure mods simultaneously may affect performance depending on your system.