Target Dummy Wiki › Guides › Equipping & Testing Enchantments in Target Dummy
Equipping & Testing Enchantments in Target Dummy
You can put gear on the dummy to test damage against specific situations:
- Armor - equip helmet/chestplate/leggings/boots to see how armor and toughness reduce your incoming damage numbers.
- Shield - test how blocking changes the result.
- Elytra / banner-cape - cosmetic and for visual flavor on your range.
Critically, the dummy counts as the correct mob type for the gear/state it is in, so enchantments that only apply to certain mobs work against it:
- Smite deals bonus damage as if it were undead,
- Bane of Arthropods applies its arthropod bonus,
- Impaling lands extra damage like against aquatic mobs.
It also responds to critical hits and freeze effects, so Frost Walker/powder-snow and crit timing can be validated too.