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Tan's Huge Trees Mod Wiki › Guides › Tan's Huge Trees Mechanics

Tan's Huge Trees Mechanics

Living Tree Mechanics

Trees in this mod are not static blocks; they have a "Living" status.

  • Decay: If a tree's leaves are entirely removed or its "core" (the junction between roots and trunk) is destroyed, the tree will transition into a "Dead Tree" state
  • Dormancy: Trees can enter a dormant state (e.g., during winter if using Serene Seasons) to prevent them from dying when leaves naturally disappear

Generation System

THT uses a "Region Pre-Location" system. When a new region is loaded, the mod pre-calculates tree positions. This prevents the lag associated with standard structure generation and allows for trees that span multiple chunks.

Spawn Types:

  • Normal: Standard land generation
  • Waterside: Spawns specifically near water blocks (e.g., Palm trees)
  • Landside: Spawns on the edge of land looking toward water
  • Shoreline: Spawns directly on the coast