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Tactical Kinetic Flux Mod FAQ

6 questions players actually ask, answered.

What mod does Tactical Kinetic Flux Mod require to function?
Tactical Kinetic Flux Mod requires Timeless and Classics Zero to work.
Can I adjust reload speed with this mod?
Yes, you can modify reload duration using the taa:reload_time attribute to speed up or slow down how fast you reload empty magazines.
What are the three damage calculation methods available in this mod?
The three methods are MAX (uses the highest value), ADDITIVE (adds bonuses on top of base damage), and MULTIPLICATIVE (multiplies base damage by weapon-specific bonuses).
How can I make sniper rifles deal more damage?
You can use the taa:bullet_gundamage_sniper attribute to apply a damage scaling multiplier specifically for sniper rifles.
Does this mod support special bullet effects?
Yes, the mod includes special bullet effects like fire ignition to set targets on fire and passive silencing to reduce gunshot noise.
Can I modify explosive weapon properties with this mod?
Yes, you can adjust blast radius, blast damage, knockback, and block destruction power for explosive weapons using dedicated explosion attributes.