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Sound Physics Mod FAQ

10 questions players actually ask, answered.

how do i know if sound physics mod is actually working
Walk into a cave or a large enclosed room and listen for reverb and muffling that vanilla Minecraft doesn't have. If sounds still feel flat and identical indoors and outdoors, the mod isn't being applied to that sound or isn't loaded.
why do some sounds play at full volume no matter how far away they are
Those sound files are stereo, and the mod can't spatialize stereo audio, so it plays them flat at full volume with no panning or distance falloff. Convert the offending files to mono in an audio editor like Audacity and reload the resource pack.
how do i get the reverb and echo effect in caves
Reverb is generated automatically from the geometry around you, so you just need to be in an enclosed space with hard surfaces like stone. Digging out or standing in a large open cavern or ravine gives the strongest sense of scale.
how do i tell if a mob is behind a wall or around a corner
Listen for the muffling and absorption: a mob behind solid blocks sounds duller and quieter than one with a clear line of sight. Sounds coming from around a corner arrive slightly attenuated and without the direct high-frequency clarity of a visible source.
does sound physics mod work on minecraft bedrock or pe
No, this mod is built for the Java Edition sound engine and relies on Java-specific audio hooks. Bedrock and Pocket Edition have a different audio system, so there is no equivalent version of this mod for them.
why is everything so quiet or muffled after installing sound physics
Occlusion and absorption are reducing volume for sounds that pass through blocks, which is intended behavior. If it feels excessive, tune the mod's occlusion and attenuation settings rather than turning your master volume up.
how do i make my own custom sounds work with this mod
Export every custom sound as a mono file, since stereo files bypass the spatial simulation entirely. Check each file in an audio editor and downmix to a single channel before packing it into your resource pack.
does sound physics mod hurt performance or fps
The simulation runs on the audio thread and adds some CPU cost from raycasting for occlusion, which is usually minor but can be noticeable in huge builds or with many simultaneous sounds. Lowering the mod's quality or update settings reduces the load if you see stutter.
is sound physics mod compatible with other sound mods and shaders
It generally coexists with shaders and most audio mods, but other mods that replace the sound engine or add their own reverb can conflict or double up effects. If audio sounds wrong, disable the other sound-altering mod and test again.
how do i tune the mod for the best immersion in big builds
Adjust the reverb and occlusion settings so large halls feel expansive without drowning out nearby sounds, and test by walking from a small room into a large one. Matching the reverb strength to the actual size of your build keeps the sense of scale believable.