Soul Shards: The Old Ways Mod Wiki › Guides › Soul Shard Tiers
Soul Shard Tiers
Soul Shards level up as you kill the mob type they are bound to. The first kill with an Unbound Shard in your hotbar binds it to that entity. Higher tiers provide significant bonuses to spawn speed and environmental requirements.
| Tier | Kills Required | Mobs Spawned | Cooldown | Player Nearby? | Light Check | Dimension Check | Redstone Control |
|---|---|---|---|---|---|---|---|
| 0 | 0 - 63 | 0 | N/A | N/A | N/A | N/A | No |
| 1 | 64 | 2 | 20 Seconds | Yes | Yes | Yes | No |
| 2 | 128 | 4 | 10 Seconds | Yes | Yes | Yes | No |
| 3 | 256 | 4 | 5 Seconds | No | Yes | Yes | No |
| 4 | 512 | 4 | 5 Seconds | No | Yes | No | No |
| 5 | 1024 | 6 | 2 Seconds | No | No | No | Yes |
- Player Nearby: If 'Yes', a player must be within 16 blocks for the cage to function.
- Light Check: If 'Yes', mobs will only spawn if the light level is appropriate for their natural spawning (e.g., dark for Zombies).
- Dimension Check: If 'Yes', mobs will only spawn in their native dimension (e.g., Blazes only in the Nether).
- Redstone Control: Tier 5 cages can be deactivated by applying a Redstone signal.