How to Combine Animated Torches With Shaders and Other Packs Safely
Texture packs and shaders are separate layers
Shaders change how light is calculated and rendered; resource packs change what textures look like. Snod Animated Torches only touches textures, so it layers on top of shaders without conflict. The animation plays regardless of which shader you run.
Getting a clean combination
1. Install your shader as usual through your shader loader, then enable it.
2. Put Snod Animated Torches in your resource pack list and move it above any pack that edits torches.
3. Reload and check a torch in a dark room. With shaders on, the animated flame should still flicker; the shader only alters the surrounding light.
4. If flames look washed out, that is a shader lighting setting, not the pack. Adjust exposure or torch light in the shader options.
Keeping it lightweight
Because the pack is purely visual and small, it will not hurt performance the way heavy shaders can. If you notice stutter, the shader is the likely cause, not the torch animation. For a subtle setup, run the pack with vanilla lighting and skip shaders entirely — you still get lively flames with zero performance cost. Always keep Snod above other torch-editing packs so its animation is the one that loads.