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Smart Resource Multiplier Wiki › Guides › Set Up Mob Drop Multipliers for Passive and Hostile Mobs

Set Up Mob Drop Multipliers for Passive and Hostile Mobs

Access Mob Drop Settings

In the configuration menu, find the Mob Drops section. Here you can set separate multiplier values for different mob categories: passive animals, hostile monsters, and bosses.

Configure Passive Animal Drops

Set a multiplier for passive mobs like cows, sheep, and chickens. This applies to drops from direct player kills only—automatic farms using fall damage or other methods won't benefit from the multiplier, keeping farm balance intact.

Configure Hostile Mob Drops

Set a different multiplier for hostile mobs like zombies, skeletons, and creepers. You can make this higher or lower than passive drops depending on your preference for combat rewards.

Boss Mob Settings

Some configurations allow you to set special rules for boss mobs like the Ender Dragon and Wither. These often have their own multiplier separate from standard hostile mobs.

Direct Kill Requirement

Remember that multipliers only apply to mobs you kill directly. Damage from fall damage, suffocation, or other indirect sources won't trigger the multiplier, protecting automatic mob farm balance.