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Sketchrender Wiki › Guides › Enable Entity Culling for Better Performance

Enable Entity Culling for Better Performance

Check Your Graphics Card Compatibility

Entity culling requires OpenGL 4.4 or newer. Most modern graphics cards support this, but older integrated GPUs may not. If your game crashes or entities flicker strangely, your hardware may lack support.

Activate Entity Culling

Entity culling is typically enabled by default in SketchRender Mod. To verify it's working:

1. Launch your game and load a world

2. Stand near mobs or item entities that are blocked behind solid walls (like a mob in a sealed cave)

3. Watch your frame rate — it should improve as the mod stops rendering hidden mobs

4. If you notice mobs disappearing when they shouldn't, check your mod configuration file and ensure entity culling isn't disabled

What to Expect

You won't see visual changes — the mod works invisibly. Mobs behind walls, underground, or in other chunks won't be drawn to your screen, freeing GPU resources. This is especially noticeable in heavily populated areas or when exploring caves with many hidden creatures.