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Silly Moves Resource Pack FAQ

10 questions players actually ask, answered.

Why don't my animations work after installing the mod?
Silly Moves requires both Entity Model Features and Entity Texture Features to function. Install both mods alongside Silly Moves, then restart your game.
Does this mod work with Lithium?
No, Silly Moves is incompatible with Lithium due to missing data conflicts. You'll need to choose one or the other.
How do I see if my character is hurt without opening the health bar?
Watch your character's walking, sneaking, and crawling animations—they change noticeably when your health is low, showing pain through movement instead of numbers.
What's the difference between the hopping run and normal running?
The hopping run is a playful bouncy variant that makes your character jump while running, while the normal run uses the leaning forward animation based on your movement direction.
Do the eating and drinking animations work with all food mods?
The eating and drinking animations are early versions that work best with food and drink packs like Fresh Foods or Pato's 3D Brews, though they may work with other mods.
Why does my character lean when I turn?
The leaning walk animation is a built-in feature that makes your character lean into turns based on which direction you're moving, adding fluidity to movement.
Can I see these animations in first-person view?
No, these animations are designed for third-person view where you can see your character's body and movements.
Does sneaking look different with this mod?
Yes, sneaking and crawling animations have been redesigned to look more natural while staying low, replacing the stiff default movements.
What happens when I climb a ladder?
Ladder climbing has a new animation that replaces the default stiff climbing motion with more fluid movement.
Does this mod affect my performance?
Silly Moves is a resource pack that only changes animations, so it has minimal performance impact, though it requires the two dependency mods to run.