Shulkers Drop Two Shells Mod FAQ
10 questions players actually ask, answered.
Do I need to do anything to activate this mod or does it work automatically?
The mod works automatically once installed—no configuration needed. Every shulker you kill will drop two shells by default.
Does this mod work in the Nether or only the End?
Shulkers only spawn naturally in End cities, so you'll need to travel to the End to hunt them. The mod doesn't change where shulkers spawn, only what they drop.
Can I use one shulker to make a shulker box now?
Yes—since shulkers now drop two shells and a shulker box recipe requires two shells, killing a single shulker gives you exactly enough materials for one box.
What if I have Looting on my sword—does that affect the drop rate?
The mod changes the base drop to two shells per shulker; check your mod's documentation or test with Looting to see if enchantments stack on top of this increase.
Does this mod affect shulker boxes I already have in my world?
No, the mod only changes what shulkers drop when killed. Existing shulker boxes in your inventory or placed in the world are unaffected.
Is there a way to turn this mod off for specific players on a server?
That depends on your server setup and mod loader—check if the mod has a config file or if your server software allows per-player mod toggles.
Will this mod cause lag or performance issues?
This is a very lightweight mod that only changes drop rates; it shouldn't cause noticeable performance impact on most systems.
Does this work with other mods that change shulker drops?
Compatibility depends on how other mods modify drops—if two mods try to change the same mechanic, they may conflict; test them together or check community reports.
Can I farm shulker shells efficiently now with this mod?
Yes, you'll get twice as many shells per shulker killed, making it much faster to gather shells for multiple shulker boxes compared to vanilla.
Does this mod change anything else about shulkers besides drops?
No, the mod only increases shell drops—shulker behavior, health, and combat mechanics remain unchanged from vanilla.