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Shriekier Shriekers Mod FAQ

10 questions players actually ask, answered.

Do I need to do anything to activate this mod after installing it?
No, the mod works automatically once installed. Sculk shriekers will immediately start responding to all sounds detected by sculk sensors without any configuration needed.
What counts as a sound that triggers sculk sensors now?
With this mod, any sound detected by a sculk sensor can trigger a shrieker—this includes mob sounds, block breaking, footsteps from any entity, and environmental noises, not just player-made sounds.
Will this mod cause wardens to spawn more often?
Yes, because sculk shriekers now respond to more sounds, wardens have more opportunities to spawn. You'll need to be more careful around sculk sensors or take steps to muffle sounds in those areas.
How do I prevent unwanted warden spawns if I'm using sculk sensors?
You can isolate sculk sensors with sound-dampening blocks, use them in areas away from shriekers, or build your sensor network in a controlled environment where you manage what sounds occur nearby.
Can I use this mod to make mob farms that respond to any sound?
Yes, you can build farms that trigger mechanisms based on any detected sound—for example, a farm that activates when mobs make noise, rather than only when players do.
Why aren't my sculk sensors triggering anymore after installing this mod?
Check that your sensors are still within range of a shrieker and that sounds are actually occurring nearby; if you're in a completely silent area, there's nothing to detect. Also verify the mod loaded correctly by checking your mod list.
Does this mod work with other mods that add custom sounds or blocks?
Yes, the mod detects any sound event in the game, so custom sounds from other mods will trigger sculk sensors just like vanilla sounds do.
Will this mod cause performance issues if I have lots of sculk sensors?
Large numbers of active sculk sensors can impact performance since they're now detecting more sounds, but a reasonable sensor network should run fine on most systems.
Can I disable this mod for specific areas or dimensions?
The mod affects all sculk sensors globally once installed; there's no built-in way to disable it per-area, so you'll need to manage sound sources or sensor placement manually.
Does this mod change how sculk catalysts or other sculk blocks work?
No, this mod only changes how sculk shriekers respond to sounds detected by sculk sensors; other sculk blocks function the same way as in vanilla.