Shrapnel Explosions Overhaul Mod FAQ
10 questions players actually ask, answered.
How do I turn on shrapnel explosions when I first install the mod?
Shrapnel explosions are enabled by default when you install the mod. Open the in-game configuration menu (check your mod menu or keybinds) to verify that explosion sources like TNT and Creepers are toggled on, then create or load a world to see the effects.
What's the difference between primary shrapnel and secondary debris?
Primary shrapnel is high-speed fragments released directly from the explosion center and deals immediate damage. Secondary debris consists of physical block pieces broken by the blast that travel outward with momentum and can bounce or slow down when hitting obstacles.
Do shrapnel fragments go through all blocks or just some?
Shrapnel punches through thin obstacles like leaves, wooden doors, fences, and glass, but bounces off hard metallic blocks such as iron, copper, and gold. Other blocks will slow down and deflect fragments rather than stop them completely.
Which blocks should I use to protect my base from explosions?
Metal blocks like iron, copper, and gold are most effective because shrapnel bounces off them instead of penetrating. Avoid wood, glass, and leaves as primary defenses since fragments pass through these materials easily.
Why does glass create different shrapnel than stone?
The mod generates debris based on block properties: heavy blocks like stone produce chunky, slower fragments, while glass creates fast splinters that travel farther before losing momentum.
Can I adjust how much damage shrapnel does or how far it travels?
Yes, the in-game configuration menu lets you adjust primary shrapnel damage and particle collision ranges to match your playstyle. You can also toggle specific explosion sources on or off.
What happens when multiple explosions go off near each other?
Chained explosions create multiple waves of secondary debris that scatter outward from each detonation point, potentially creating more chaotic and dangerous conditions than a single blast.
Does this mod affect performance or cause lag?
The mod adds physics calculations for debris fragments, so performance depends on your hardware and how many explosions occur simultaneously. You can reduce particle collision ranges or disable certain explosion sources in the config menu if you experience slowdowns.
How do I use explosions for mining without taking massive damage?
Position yourself behind metal blocks or thick stone barriers before detonating explosives, and consider reducing primary shrapnel damage in the config if you're mining in tight spaces where debris bounces unpredictably.
Why am I taking damage from debris that seems to be moving slowly?
Even slowed fragments still inflict damage on contact, and deflected shards can ricochet unpredictably off surfaces. Fragments lose speed gradually rather than stopping instantly, so maintain distance from any active blast zone.