Scaling Health Mod Wiki › Guides › Mob Health Scaling
Mob Health Scaling
Mobs gain extra health based on the Area Difficulty. There are four primary scaling modes:
- ADD: Adds a flat amount of health based on difficulty (e.g., +20 HP regardless of base health).
- MULTI: Multiplies the mob's base health by a factor derived from difficulty.
- MULTI_HALF: Multiplies health, but the multiplier is reduced for mobs that already have high base health (default mode).
- MULTI_QUARTER: A more conservative version of MULTI_HALF for minimal scaling on bosses.