Scaling Health Wiki & Guide
The community wiki and guide for Scaling Health — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod
This mod is no longer maintained. For Minecraft 1.21 and beyond try Silent's Power Scale instead!
Introduction
Minecraft too easy for you? After playing the game for years, I can't help but feel it is. Or perhaps it's too hard with all the crazy mods you've added? Scaling Health aims to balance out modpacks, by allowing players, mobs, or both to gain extra health! Or players can start with less health, if that's what you want. The mod is highly configurable.
This mod started as an unofficial port of Difficult Life, a mod I personally loved playing with. Eventually, I decided to rebuild the mod from the ground up, fixing bugs, adding more config options and widening the scope of the mod to include players who need an easier experience, not just a harder one. The difficulty system is very server-friendly, unlike the system used in Difficult Life.
Key Features
- A per-player difficulty system. A difficulty value is tracked for each player. There are several factors that can increase/decrease your difficulty. By default, it increases slowly as time passes. As difficulty increases, mobs become stronger. Mob strength is calculated based on one of several methods (see below). This feature can be tweaked/disabled to your heart's content.
- More player health! Or less. Players can obtain heart crystals that increase their maximum health. Normally, you keep the extra health even after dying (configurable). The player's starting health can also be changed, and the max health cap is configurable as well. You can also set health to increase/decrease with XP levels.
- Lots of control. Plenty of config options and data files to let you play the game however you like!
Requirements
Silent Lib and Minecraft Forge are required.
Difficulty
Player Difficulty
A difficulty value is tracked for each player. By default, this increases slowly over time. You can also set the mod to increase/decrease difficulty when players kill certain types of mobs or when the player dies. You can also set difficulty to reset at certain intervals, like every week.
Player difficulty is typically used to calculate difficulty when spawning mobs, but some modes use other methods (see next section). The starting and maximum difficulty levels and the amount added each second are configurable. By default, idle players accumulate difficulty more slowly.
The difficulty value will determine how much extra health mobs can have. Mobs will also gain bonus attack damage and potion effects. Higher difficulty values also increase the chance of mobs spawning as blights...
Area Difficulty
When mobs are spawned, an "area difficulty" value is calculated for the position the mob is spawned at. This value is then used to determine extra health/damage, chance of becoming a blight, etc. Depending on the mode, this is usually based on the difficulty level of all nearby players. "Nearby" means within the search radius, which is configurable.
Modes
- average - 2 fields: "radius", which is an integer greater than 64 and an optional boolean "weighted" which defaults to true. The mode takes the (weighted or not) average of all players in the specified radius.
- maxima - 2 fields: "radius, which is an integer greater than 64 and an optional boolean "min" which defaults to true. Takes the min or max player difficulty in the specified radius.
- distance - 2 fields: "distanceFactor", which is a positive real number (a double), and an optional boolean "fromOrigin" which defaults to false. Difficulty is based on distanced from the origin or the spawn, multiplied by the distanceFactor.
- distance_and_time - 2 fields: "average" and "distance", which are the objects mentioned above.
- server_wide - no fields, the difficulty is not per player but the same for the whole server.
Health Scaling
Mobs (both passive and hostile by default) will gain extra health as difficulty increases. The way extra health is added can be changed in the config file.
- Multiplier modes (MULTI, MULTI_HALF, and MULTI_QUARTER) - The mob's health is multiplied, so that mobs with a higher base health will get a bigger boost. MULTI applies the same multiplier to all mobs, while MULTI_HALF and MULTI_QUARTER apply less for mobs with greater than 20 health. All of these should still apply more health than ADD mode. MULTI_HALF is the default.
- Additive mode (ADD) - A flat increase for all mobs. This is what Difficult Life used.
Damage Scaling
You can increase the amount of damage players take from various sources. By default, no damage scaling is performed. You can customize this in the config under player/damage.
You can choose one of three modes: scale with player max health, player difficulty, or area difficulty. Max health mode is proportional to the starting health you set in the config. So if you have 100 health and starting health is 20, that's a 4x multiplier (100 - 20)/20. The difficulty modes multiply the difficulty value by a "weight" value you can tweak in the config. The weight defaults to 0.04, which would result in a 10x multiplier at 250 difficulty (0.04*250=10). I'll call this number the mode amount.
For the scale value for each damage source, a value of 0 (default) results in no scaling. A value of 1 would scale proportional to the mode amount, so survivability would not increase with health. Between 0 and 1 might be ideal, but you could also set it higher than 1 if you want to buff certain damage types.
The final calculation multiples the scale by the mode amount by the original damage amount, then adds that to the damage dealt. So, something like damage = original (1 + scale modeAmount).
Blights
(Description truncated.)
Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 1.20.1 | MC 1.19.2 | MC 1.18.2 | MC 1.17.1 | MC 1.16.5 | MC 1.15.2 | MC 1.14.4 | MC 1.13.2 | MC 1.12.2 |
|---|---|---|---|---|---|---|---|---|---|
| Forge | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Dependencies
Other mods required (or optional) to run this mod.
Recent updates
Latest releases with the author's changelog notes.
Related mods
Mods in the same category as this one.
Processes
Every recipe the mod adds, grouped by how it is made.
Bandages
Chance Heart
Cursed Heart
Enchanted Heart
Heart Crystal
Heart Crystal Shard
Heart Dust
Medkit
Power Crystal
Power Crystal Shard