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Sable Mod FAQ

10 questions players actually ask, answered.

How do I create my first sub-level?
Use the `/sable` command to select and assemble blocks into a moving structure. Select the blocks you want to group together, then use the command to confirm the assembly—the mod will handle the rest and your blocks will become a physics-enabled sub-level.
Do I need to be in Creative Mode to use this mod?
Yes, Sable Mod is designed for creative building and command usage only—it does not add survival mode recipes or progression. All sub-level creation and manipulation happens through commands and creative tools.
Can I use chests and other containers in moving structures?
Yes, chests and block entities stay fully functional while moving with a sub-level. You can open and interact with them normally even while the structure is in motion.
What happens when a sub-level lands in water?
Lighter block structures will float on water and other liquids thanks to the mod's built-in buoyancy system. Heavier structures will sink, so you can create floating platforms by controlling the density of your sub-level.
Does this mod work with Create mod machines?
Yes, moving structures created with Sable Mod are fully compatible with Create mod. Machines and contraptions will continue to function normally while running on moving platforms.
How do I modify or disassemble a sub-level after creating it?
Use the `/sable` command with modification options to adjust your structure or break it apart. The command system lets you check status, edit configurations, and disassemble sub-levels back into regular blocks.
Can blocks fall off a moving structure?
No, blocks grouped into a sub-level stay bound together as a single physics-enabled unit. They move and tumble as one cohesive structure, so individual blocks won't scatter unless you disassemble the sub-level.
Does this mod affect performance or server lag?
Sable Mod uses an optimized physics engine designed to minimize impact, but performance depends on the number and size of active sub-levels. Test with your specific setup, and consider limiting simultaneous moving structures if you notice slowdown.
Can I make a sub-level that moves horizontally or in specific directions?
Sub-levels respond to physics and gravity by default, so they fall and tumble naturally. You can create structures that move horizontally by combining them with Create mod machines or by building ramps and slopes for them to roll down.
What blocks or items can't be part of a sub-level?
Most standard blocks work fine, but some mod blocks or tile entities may have compatibility issues. Test your specific blocks with the `/sable` command—if a block doesn't assemble properly, it may not be supported by the mod.