Roguelike Dungeons Mod Wiki › Guides › Roguelike Dungeons Dungeon Levels
Roguelike Dungeons Dungeon Levels
A standard Roguelike Dungeon consists of five distinct levels, each increasing in difficulty and depth. Each level has a 'decay' value that determines how many blocks are missing or replaced with rubble, giving the dungeon an ancient, weathered feel.
Level 1: The Entrance
- Theme: Matches the surface structure (Stone Brick, Wood, or Sandstone).
- Difficulty: Easy. Mobs usually wear leather or no armor.
- Loot: Basic survival items, iron nuggets, and food.
Level 2: The Corridors
- Theme: Reinforced stone and iron bars.
- Difficulty: Moderate. Mobs begin appearing with chainmail armor and stone weapons.
- Loot: Iron equipment, gold ingots, and basic enchantments.
Level 3: The Crypt
- Theme: Quartz, obsidian, and mossy stone. This level often feels like a tomb or sewer.
- Difficulty: Hard. Mobs frequently spawn with iron armor and enchanted bows.
- Loot: Diamonds, brewing stands, and mid-tier enchanted books.
Level 4: The Overgrown Temple
- Theme: Mossy cobblestone, vines, and silverfish-infested blocks.
- Difficulty: Very Hard. High density of spawners and traps (tripwires, TNT, and lava).
- Loot: Emeralds, diamond gear, and rare golden apples.
Level 5: The Nether Core
- Theme: Netherrack, soul sand, obsidian, and glowstone.
- Difficulty: Extreme. Mobs are equipped with full diamond or netherite-tier gear. Wither skeletons and blazes may spawn here.
- Loot: The 'Endgame' room is located here, containing multiple chests with the highest-tier loot in the mod.