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Roguelike Dungeons Mod Wiki › Guides › Roguelike Dungeons Dungeon Levels

Roguelike Dungeons Dungeon Levels

A standard Roguelike Dungeon consists of five distinct levels, each increasing in difficulty and depth. Each level has a 'decay' value that determines how many blocks are missing or replaced with rubble, giving the dungeon an ancient, weathered feel.

Level 1: The Entrance

  • Theme: Matches the surface structure (Stone Brick, Wood, or Sandstone).
  • Difficulty: Easy. Mobs usually wear leather or no armor.
  • Loot: Basic survival items, iron nuggets, and food.

Level 2: The Corridors

  • Theme: Reinforced stone and iron bars.
  • Difficulty: Moderate. Mobs begin appearing with chainmail armor and stone weapons.
  • Loot: Iron equipment, gold ingots, and basic enchantments.

Level 3: The Crypt

  • Theme: Quartz, obsidian, and mossy stone. This level often feels like a tomb or sewer.
  • Difficulty: Hard. Mobs frequently spawn with iron armor and enchanted bows.
  • Loot: Diamonds, brewing stands, and mid-tier enchanted books.

Level 4: The Overgrown Temple

  • Theme: Mossy cobblestone, vines, and silverfish-infested blocks.
  • Difficulty: Very Hard. High density of spawners and traps (tripwires, TNT, and lava).
  • Loot: Emeralds, diamond gear, and rare golden apples.

Level 5: The Nether Core

  • Theme: Netherrack, soul sand, obsidian, and glowstone.
  • Difficulty: Extreme. Mobs are equipped with full diamond or netherite-tier gear. Wither skeletons and blazes may spawn here.
  • Loot: The 'Endgame' room is located here, containing multiple chests with the highest-tier loot in the mod.