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Requiem Possession Mechanics
Possession is the core mechanic for Remnant players. To interact with the world again, a Vagrant must find a host body.
Host Types
- Soulless Mobs: Mobs like Zombies, Skeletons, Golems, and Shulkers can be possessed instantly by right-clicking them in Vagrant form.
- Living Mobs: Animals and Villagers possess souls and cannot be possessed directly. Their souls must first be removed using a Soul Vessel.
Possession Tiers & Abilities
Possessing different mobs grants specific strengths and weaknesses:
| Mob | Special Abilities | Weaknesses |
|---|---|---|
| Zombie | Can eat Rotten Flesh to heal; converts to Drowned/Husk in water/desert. | Burns in sunlight; slow movement. |
| Skeleton | Can use Bones to repair health; drinks Milk for resistance. | Burns in sunlight; fragile. |
| Drowned | Can eat Raw Fish to heal; infinite breath underwater. | Slow on land. |
| Iron Golem | Massive health and attack damage. | No inventory access; cannot use items. |
| Villager | Full inventory access; can craft and trade; can gain XP. | Very low health; no natural attacks. |
| Axolotl | Can "Play Dead" when hurt to regenerate health. | Must stay hydrated. |
| Pufferfish | Can inflate to damage nearby enemies. | Limited movement. |
| Goat | Can perform a ram attack. | High fall damage. |
| Enderman | Teleportation abilities. | Damaged by water. |
Dissociation
Players can leave their host body at any time (default keybind: O or through the Origins power key if installed). This returns the player to Vagrant form, leaving the host body behind as a soulless shell.