Relics are categorized by their equipment slot and primary function. Below are the most prominent Relics found in the mod.
Mantles and Robes (Body/Back Slot)
| Relic |
Description |
Key Abilities |
| Leafy Mantle |
A forest-themed cloak that grants mobility in foliage. |
Restores health in leaves; prevents death by consuming forest energy. |
| Midnight Mantle |
A celestial robe that shifts power with the Moon phases. |
Full Moon: +Damage/Speed; New Moon: +Toughness/Regen; Invisibility in dark. |
| Glitchy Mantle |
A reality-warping cloak that confuses attackers. |
Evasion chance; leaves behind "torn copies" (decoys); allows stepping over voids. |
| Ghostly Mantle |
A spectral shroud trailing a suffocating mist. |
Suffocates nearby enemies; reduces enemy strength on gaze; grants brief invulnerability. |
Footwear (Feet Slot)
| Relic |
Description |
Key Abilities |
| Springy Boot |
High-tension boots designed for verticality. |
Bounces the wearer back into the air upon landing; reduces fall damage. |
| Roller Skate |
High-speed skates for rapid ground travel. |
Increases movement speed; sparks from drifting deal damage to nearby mobs. |
| Cut Glass Boot |
Boots that crystallize liquids underfoot. |
Allows walking on water and lava by storing and recognizing the liquid. |
| Aqua Walker |
Specialized boots for aquatic traversal. |
Grants high-speed movement and jumping on the water's surface. |
| Amphibian Boot |
Hybrid boots for land and sea. |
Increases swim speed and provides a smooth transition between water and land. |
Jewelry (Necklace/Ring Slots)
| Relic |
Description |
Key Abilities |
| Reflective Necklace |
A defensive charm that stores incoming damage. |
Stores damage in spheres; releases spheres to strike enemies when the wearer attacks. |
| Jellyfish Necklace |
An aquatic relic that charges with electricity. |
Regen in rain/water; releases electric arcs that sting nearby enemies. |
| Ring of Seven Sins |
A double-edged ring that responds to the wearer's state. |
Buffs based on Pride, Wrath, Gluttony, etc., but penalizes if conditions change. |
| Holy Locket |
A divine charm found in temples. |
Grants protection against undead and provides a "Second Life" mechanic. |
| Bastion Ring |
A heavy gold ring found in the Nether. |
Increases knockback resistance and armor; Piglins become neutral. |
Belts and Accessories (Belt/Misc Slots)
| Relic |
Description |
Key Abilities |
| Kinetic Belt |
A momentum-based belt for aerial control. |
Slows fall speed; preserves horizontal momentum; softens landings. |
| Hunting Belt |
A commander's belt for beastmasters. |
Buffs tamed animals; damage increases with the number of nearby pets. |
| Experience Disperser |
A utility relic for gear progression. |
Increases the percentage of experience shared with other unequipped relics. |
| Rider Flute |
A magical instrument for mount management. |
Can "store" a tamed mount and summon it instantly from anywhere. |
| Chef's Hat |
A culinary relic that generates food. |
Slain mobs have a chance to drop Meatballs; can be eaten raw or cooked. |