Reliable Replacer Mod FAQ
10 questions players actually ask, answered.
Where do I put my replacement rules?
Create JSON files in the config/reliable_replacer folder. You can organize them into subfolders or keep them all in one place—the mod reads everything in that directory.
How do I make my changes take effect without restarting?
Type /reload in chat while in-game, and the mod will instantly read any updates you made to your JSON files.
Can I make a block replacement happen only sometimes, not every time?
Yes, use the percentage chance feature in your rule to make replacements random—for example, setting a 50% chance means the swap happens half the time.
Do players need to install this mod to join my server?
No, Reliable Replacer is server-side only, so players can join normally without downloading anything.
How do I replace blocks only in certain biomes or dimensions?
Use the advanced filtering options in your JSON rule to specify biome names or dimension IDs—the mod will only apply that replacement rule in those locations.
Can I replace blocks that players place themselves?
Yes, there's a player placement rules feature that lets you choose whether the mod changes blocks that players build, separate from naturally generated blocks.
What happens to the properties of the original block when it gets replaced?
You can use property inheritance to keep properties like rotation, water-logged state, or open/closed status from the old block when it transforms into the new one.
Can I replace a block only if it's next to a specific other block?
Yes, the neighbor detection feature lets you set conditions so a block only swaps if it's adjacent to a particular block type.
Can I replace blocks only inside structures like villages or dungeons?
Yes, use the structure swapping feature to target replacements specifically to blocks found within generated structures.
Do I need to download extra library files to use this mod?
No, Reliable Replacer runs independently without requiring any additional dependencies or library mods.