Populate a Village with Multiple NPC Types
Plan Your Layout
Decide where each of the five NPC types fits your settlement. A Blacksmith near a forge, a Farmer by crops, a Lumberjack by trees, a Miner near a mine entrance, and a Warrior at the town gate create a cohesive, believable village.
Spawn Each NPC
Create separate MythicMobs configs for each NPC type, or use a single config with multiple mob definitions. Spawn them at their designated locations. Each will play its own idle and wave animations independently, bringing life to your settlement.
Assign Roles and Interactions
Give each NPC a unique purpose: the Blacksmith repairs tools, the Farmer sells crops, the Lumberjack offers wood, the Miner provides ores, and the Warrior offers bounties or protection quests. Use MythicMobs dialogue and quest hooks to tie their appearance to their function, making the village feel purposeful and immersive.