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Realistic Tnt Physics Mod FAQ

10 questions players actually ask, answered.

How do I start using this mod? What do I craft first?
Begin by crafting basic demolition tools from the mod's crafting recipes, which serve as your foundation for handling explosives safely. Once equipped, you can interact with TNT blocks to prepare them for linked charge networks or test single-block detonations in a controlled area away from your base.
What's the difference between a single TNT explosion and a linked charge?
A single TNT block creates a localized blast, while linked charges connect multiple TNT blocks into one combined detonation event, amplifying shockwave force and blast radius proportionally. Linked charges let you scale explosions up to massive yields by grouping many blocks together before triggering them simultaneously.
How do I detonate TNT remotely without standing next to it?
Use the mod's remote detonation tools, which pulse redstone signals across long distances to trigger prepared charges. These tools let you safely trigger explosions from a distance, essential for large demolition projects or aerial bombing runs.
Can I fly the bomber plane in survival mode, or is it creative-only?
The Junkers Ju 88 A-4 is fully pilotable in survival mode and requires coal as fuel to operate. You'll need to craft or obtain the aircraft, then manage its fuel consumption while flying and dropping ordnance on targets.
What happens to blocks after an explosion—do they drop as items?
Blocks caught in the blast are launched as flying debris based on their distance from the blast center and mass, turning them into dangerous shrapnel. Some blocks may be destroyed entirely depending on blast strength, while others drop as items if they survive the impact.
How do I protect my base from accidental explosions?
Build walls and structures using the mod's blast-resistant building blocks and reinforced doors, which are designed to withstand heavy blast pressure. You can also use blast-resistant glass and heavy blast armor to shield yourself and critical areas from shockwave damage.
Do explosions affect terrain in unloaded chunks?
Yes, this mod executes large-scale explosions across unloaded and distant terrain chunks, so blast effects persist even if you're not actively viewing those areas. This means linked charges can reshape the landscape far beyond your render distance.
Why do I hear explosion sounds delayed, and is that a bug?
The mod intentionally delays explosion sounds across long distances so you hear blasts after seeing them, mimicking real-world physics where sound travels slower than light. This is a feature, not a bug, and adds realism to large-scale detonations.
What's the difference between air-pressure shockwaves and ground shockwaves?
Air-pressure shockwaves expand outward through the air and apply knockback and damage to players and mobs, while ground shockwaves travel along terrain and kick up dust and debris. Both occur simultaneously during an explosion, creating layered blast effects.
Can I use this mod with other explosion-modifying mods without conflicts?
Compatibility depends on how other mods interact with Minecraft's explosion system; check the mod documentation or community forums for known conflicts. Generally, mods that heavily override vanilla explosion behavior may conflict, so test in a separate world first.