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Random Loot Mod FAQ

12 questions players actually ask, answered.

What items does the Random Loot Mod add?
The mod registers six items/blocks: Loot Case, Random Armor, Random Essence, Random Tool, Trait Addition Template, and Trait Subtraction Template. These are the only entries present in the registry.
How do I craft a Loot Case?
Loot Case is produced through the mod's crafting_shaped recipe. It is the only shaped crafting recipe present in the mod.
How do I get Random Essence?
Random Essence is obtained through one of the mod's two smelting recipes. Place the appropriate input in a furnace to smelt it.
What is Random Armor used for?
Random Armor is a registry item in the mod. It is one of the six registered entries and can be obtained through the mod's recipes.
What is Random Tool used for?
Random Tool is a registered item in the mod. Like Random Armor, it is one of the six entries in the registry.
How do I use the Trait Addition Template?
Trait Addition Template is a registered item in the mod. It is one of the six registry entries and is used in the mod's crafting/processing systems.
How do I use the Trait Subtraction Template?
Trait Subtraction Template is a registered item in the mod. It is one of the six registry entries and functions alongside the Trait Addition Template.
What recipe types does the mod use?
The mod uses smelting (2 recipes) and crafting_shaped (1 recipe). No other recipe types are present.
Where does Random Essence come from in a furnace?
Random Essence is one of the outputs of the mod's smelting recipes. Put the correct input into a furnace to produce it.
Is there a repair station in the Random Loot Mod?
No repair station exists in the registry. The mod only registers Loot Case, Random Armor, Random Essence, Random Tool, Trait Addition Template, and Trait Subtraction Template.
How do I repair Random Loot Mod items?
There is no repair station or repair recipe in the mod's registry. Repairing must be done through vanilla means if the item supports it.
What is the Loot Case used for?
Loot Case is a registered block/item in the mod and is the output of the mod's crafting_shaped recipe. It is one of the six registry entries.