Raiders Mod 1.12.2, Wiki › Guides › Raiders Mod 1.12.2, Raider Classes
Raiders Mod 1.12.2, Raider Classes
Raiders are divided into several specialized classes, each with unique behaviors, stats, and combat roles. Most Raiders are hostile, but some can be friendly or summoned as mercenaries.
Hostile Classes
| Class | Description | Behavior & Abilities |
|---|---|---|
| Raider (Normal) | The standard foot soldier. | Uses basic melee weapons; can open doors and loot inventories. |
| Archer | Ranged specialist. | Similar to a Skeleton but with player-like movement and skin. |
| Brute | Heavy tank class. | Larger, slower, and possesses significantly higher health and attack damage. |
| Tweaker | Fast-moving 'glass cannon'. | Runs at high speeds with no regard for self-preservation; emits a distinct, unsettling scream. |
| Screamer (Witch) | Elite spellcaster. | Creates a localized fog effect and audio cues when nearby; casts powerful damaging spells. |
| Pyromaniac | Arsonist. | Carries Flint and Steel; actively seeks out flammable structures and players to set on fire. |
| Ranger | Long-range combatant. | Uses bows or specialized ranged weapons to engage from a distance. |
| Child Mob | Small, fast variant. | Similar to baby zombies; harder to hit due to their small hitbox. |
Friendly Classes
| Class | Description | Behavior & Abilities |
|---|---|---|
| Dropper | Mercenary support. | Spawns from the sky in Drop Pods; assists the player in combat. If Laser Creepers Riding Dinobots is installed, they may spawn with laser rifles. |
