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Raiders Mod 1.12.2, Wiki › Guides › Raiders Mod 1.12.2, Raider Classes

Raiders Mod 1.12.2, Raider Classes

Raiders are divided into several specialized classes, each with unique behaviors, stats, and combat roles. Most Raiders are hostile, but some can be friendly or summoned as mercenaries.

Hostile Classes

Class Description Behavior & Abilities
Raider (Normal) The standard foot soldier. Uses basic melee weapons; can open doors and loot inventories.
Archer Ranged specialist. Similar to a Skeleton but with player-like movement and skin.
Brute Heavy tank class. Larger, slower, and possesses significantly higher health and attack damage.
Tweaker Fast-moving 'glass cannon'. Runs at high speeds with no regard for self-preservation; emits a distinct, unsettling scream.
Screamer (Witch) Elite spellcaster. Creates a localized fog effect and audio cues when nearby; casts powerful damaging spells.
Pyromaniac Arsonist. Carries Flint and Steel; actively seeks out flammable structures and players to set on fire.
Ranger Long-range combatant. Uses bows or specialized ranged weapons to engage from a distance.
Child Mob Small, fast variant. Similar to baby zombies; harder to hit due to their small hitbox.

Friendly Classes

Class Description Behavior & Abilities
Dropper Mercenary support. Spawns from the sky in Drop Pods; assists the player in combat. If Laser Creepers Riding Dinobots is installed, they may spawn with laser rifles.

A Brute Raider wearing heavy armor