Quality of Life Fixes Mod FAQ
10 questions players actually ask, answered.
Does this mod work with my server?
Quality of Life Fixes Mod is designed for the Fabric Loader, so your server must be running Fabric to use it. The mod works on both single-player and multiplayer servers.
Why am I still getting kicked for moving too fast?
Make sure the mod is installed on both your client and server—it only works if both sides have it loaded. If you're using a vanilla server without the mod, you'll still experience speed-kick issues.
Can I turn off the higher stack sizes for certain items?
Yes, the increased stack sizes are toggleable, so you can enable or disable them in the mod's configuration settings to suit your preference.
What does 'thread safe sets' mean and why should I care?
This fix prevents crashes when multiple game processes try to access progression data at the same time; you'll notice fewer random crashes during gameplay.
Does this mod affect performance?
Quality of Life Fixes Mod is designed to improve stability and remove errors rather than add new content, so it should have minimal to no negative impact on performance.
Why do I get disconnected by 'bad sound packets'?
This mod fixes a bug where corrupted sound data from the server would kick you off; with it installed, you'll no longer disconnect from these invalid packets.
Will this mod work with other mods?
Quality of Life Fixes Mod is a lightweight compatibility layer that fixes vanilla bugs, so it should work alongside most other Fabric mods without conflicts.
What's the difference between the player and vehicle movement fixes?
The mod removes speed-kick errors for both players walking/running and players riding vehicles like boats or minecarts, so neither will trigger the 'moved too quickly' message.
Can I stack enchanted books higher now?
Yes, enchanted books are one of the items that can now stack up to 64 instead of 1, which is toggleable in the mod settings.
Does this mod change how structures generate?
No, it only fixes a crash that occurs when structures are placed; it doesn't alter structure generation itself, just prevents the game from crashing during the process.