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Punchy Fpa Wiki › Guides › Optimizing Sword and Weapon Animations

Optimizing Sword and Weapon Animations

Heavy Weapon Feel

Punchy FPA redesigns how swords, axes, and tridents swing. Instead of instant attacks, weapons now have weight and momentum. When you swing, you'll see your arm move through a full arc with realistic follow-through, making combat feel more impactful.

Sword and Shield Combat

When holding a sword and shield together, both items animate in coordination:

  • Your sword arm swings with full animation frames
  • Your shield arm positions defensively
  • Both respond to your movement and jumping
  • Underwater combat maintains these animations

Axes and Tridents

Larger weapons like axes and tridents have exaggerated swing arcs to emphasize their weight. Tridents show distinct throwing and holding animations depending on whether you're charging or holding them passively.

Customization with Resource Packs

Your existing resource packs continue to work normally. Weapon textures and hand skins remain compatible, so you can customize appearance without losing the animation improvements.