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Pick Up Me Mod FAQ

10 questions players actually ask, answered.

How do I pick up another player?
Walk within a few blocks of the player you want to carry, then right-click on them. They'll be placed on your head and you can move around normally while carrying them.
Can I pick up a player who doesn't want to be picked up?
The mod allows any player to pick up any other player by default, but server administrators can configure permissions if needed. Check with your server owner about the rules.
What happens to my camera when someone picks me up?
If you have the mod installed on your client, the camera angle automatically adjusts so you can see better while sitting on someone's head. Without the mod installed, your view may be obstructed.
Can I put mobs or animals on a player's head?
Yes, use the /ride command to mount mobs or animals onto a player. The syntax is /ride [player name] [mob type].
Do both players need the mod installed?
No, the mod runs server-side, so only the server needs it installed. However, installing it on your client gives you a better camera angle when being carried.
Can I carry multiple players at once?
You can only carry one player on your head at a time. If you try to pick up a second player, the first one will be dropped.
How do I drop a player I'm carrying?
Right-click on yourself or press the drop key (default is Q) to put the player down. They'll be placed on the ground next to you.
Does carrying a player slow me down?
Your movement speed remains the same whether you're carrying someone or not, so you can transport AFK players or friends at full speed.
Can I carry a player while swimming or flying?
Yes, you can carry a player in any situation—while swimming, flying in Creative mode, or using other movement abilities. The player stays on your head throughout.
Does this mod conflict with other mods?
The mod is generally compatible with most other mods since it only modifies player carrying mechanics and camera angles. If you experience issues, check if another mod is also modifying player interactions or camera behavior.