Passive Mobs Mod Wiki › FAQ
Passive Mobs Mod FAQ
10 questions players actually ask, answered.
Do I need to do anything after installing the mod or does it just work?
The mod works immediately after installation—all hostile mobs become passive by default. If you want certain mobs to stay hostile, you'll need to set up a data pack using the tag system, but basic gameplay requires no configuration.
How do I make specific mobs hostile again?
Use the data pack tag system to tag mobs you want to remain hostile. The mod respects these tags, so tagged mobs will attack you normally while others stay peaceful.
Can I still get mob drops if they're passive?
Yes, you can kill passive mobs and they'll drop their normal loot just like hostile mobs would. This lets you farm materials like gunpowder, bones, and string without combat risk.
Will this mod affect mobs that are already hostile to each other?
The mod only affects mob-to-player aggression; mobs may still interact with each other based on their vanilla behaviors, but they won't attack you.
Does this work with mobs from other mods?
The mod targets Minecraft's built-in hostile mobs; compatibility with modded mobs depends on how those mods are coded and may require additional configuration or patches.
Can I toggle the mod on and off without restarting?
You'll need to restart your world or use commands to reload data packs if you want to change which mobs are passive or hostile mid-game.
Does this mod affect difficulty settings?
The mod overrides normal difficulty-based mob behavior, so mobs stay passive regardless of your difficulty setting unless you've tagged them as hostile.
Will passive mobs still spawn at night?
Yes, mobs spawn normally; they're just peaceful when they encounter you instead of attacking on sight.
Can I use this mod in multiplayer?
Yes, the mod works on multiplayer servers, though all players will experience the same passive mob behavior unless the server uses different data pack configurations.
Does this mod cause lag or performance issues?
The mod is lightweight since it removes aggression checks rather than adding complex new systems, so performance impact should be minimal on most setups.