Overgrown Alpine Heights Mod FAQ
10 questions players actually ask, answered.
Do I need to create a new world after installing this mod?
Yes, you must generate a new world for the biome merging to take effect. Existing worlds were already generated with one mod's biome table, and this mod cannot retroactively rewrite chunks that have already been created.
Why am I still only seeing one mod's biomes?
Make sure both CliffTree and Terralith are installed alongside this mod, and that you created a new world after installing all three. If biomes still aren't mixed, check your mod load order—this mod needs both parent mods to be present to function.
Can I use this mod with only CliffTree or only Terralith?
No, this mod requires both CliffTree and Terralith to be installed. It has no effect if either mod is missing, since it only merges their biome tables together.
Will this mod cause lag or performance issues?
This mod combines existing biome data rather than adding new content, so it should not significantly impact performance compared to running both mods separately. Performance depends more on your hardware and other mods you're running.
How do I find a specific biome type if they're all mixed together?
Use the locate command in-game (like `/locate biome `) to find specific terrain types, or travel across different regions since biomes still generate in climate-appropriate zones—they're just balanced in size rather than randomly scattered.
Are cave biomes from both mods generating together too?
Yes, this mod merges both the surface and underground biome tables, so you can find deep cave biomes from both CliffTree and Terralith in the same world.
Do I need to change any mod settings or config files?
No configuration is needed—this mod works automatically once installed. Simply load your world and both mod biomes will generate together with balanced distribution.
Will structures from both mods spawn in the merged biomes?
Structures should spawn according to each mod's rules for their biomes, though compatibility depends on how the mods define structure placement. If you encounter issues, check if other structure-related mods are interfering.
Can I uninstall this mod and keep my world?
You can, but chunks that were generated with this mod active will keep their mixed biomes. New chunks generated without the mod will revert to whichever mod's biome table loads first, potentially creating mismatched terrain at chunk boundaries.
Does this mod work with other worldgen mods like Regions Unexplored or Nullscape?
This mod is specifically designed to merge CliffTree and Terralith only. Adding other worldgen mods may cause conflicts or overwrites similar to the original problem this mod solves.