No Void Structures Mod FAQ
10 questions players actually ask, answered.
Does this mod affect structures that are already generated in my world?
No, the mod only prevents void structures from generating in new chunks. Existing structures in previously generated terrain will remain unchanged, so you may still see void-extending structures in old worlds.
Why are my mineshafts now aligned with the surface instead of floating?
The mod adjusts mineshaft placement to follow terrain height, preventing them from suspending unnaturally in the air or sinking into the void. This makes mineshaft exploration more connected to the surface world.
Can I still find mansions and desert pyramids with this mod?
Yes, mansions and desert pyramids still generate normally, but they no longer extend downward into the void or create tall pillars below terrain. They'll be positioned more naturally within the landscape.
What happens to jungle pyramids with this mod installed?
Jungle pyramids are adjusted to sit properly on terrain instead of floating above edges or sinking into voids, making them integrate better with the surrounding jungle environment.
Does the mod prevent structures from generating below Y level -56?
Yes, the mod blocks structure generation below Y level -56 to prevent them from extending into the deep void, keeping all structures within the playable world range.
Will this mod cause lag or performance issues?
The mod makes minimal performance impact since it only modifies structure placement logic during chunk generation; it doesn't add new blocks or entities that would slow down gameplay.
Does this mod work with other structure-related mods?
Compatibility depends on whether other mods also modify structure placement; if they do, conflicts may occur. Test your mod combination in a new world to check for issues.
How do I know if a structure has been affected by this mod?
Mansions and desert pyramids won't have long pillars extending downward, mineshafts will follow terrain contours, and jungle pyramids will sit flush with the ground rather than floating—these are the main visual changes.
Can I disable this mod for specific structures only?
The mod applies its changes to all affected structures; there is no built-in option to selectively disable it for individual structure types, so you'd need to remove the mod entirely if you want void structures back.
Do I need to create a new world for this mod to work properly?
Yes, you should generate a new world after installing the mod to ensure all structures spawn with the proper void-prevention adjustments; old chunks won't be affected.