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Moog’s Voyager Structures Mod FAQ

16 questions players actually ask, answered.

How do I know if a structure near me is from this mod?
Voyager structures are built entirely from vanilla blocks, so they blend in with normal terrain and can be easy to miss. Look for unusual arrangements like market stalls with lanterns, small carts, outposts, or oversized towers that don't match vanilla village or pillager generation.
Do I need to create a new world for the structures to appear?
Structures generate during world generation, so chunks you already explored before installing the mod won't contain them. You'll need to travel into newly generated chunks, or start a fresh world, to find them.
How do I find structures faster without wandering forever?
Travel in one direction into unexplored terrain rather than circling near your base, since only new chunks roll for structure placement. Using a structure-locating command or an external mapping tool that reads your world seed can also help you pinpoint them.
Are the chests in these structures safe to open, or will I get ambushed?
Some structures are guarded by hostile mobs while others are peaceful, so clear the area before looting. Light up the interior and check corners and upper floors first, since enemies can be tucked away near the loot.
Can I find villagers to trade with inside these structures?
Yes, some Voyager structures are inhabited by friendly villagers you can trade with. Treat them like normal villagers, and consider protecting them from nearby hostiles so they don't get killed before you can trade.
Why aren't any structures spawning in my world?
The most common cause is that you're only exploring already-generated chunks, which never roll for new structures. Another possibility is that a datapack or config has disabled or restricted structure generation, so check your datapack settings if traveling to new chunks doesn't help.
Can I turn off specific structures or change how often they spawn?
Yes, the mod is fully customizable through datapacks, so you can adjust which structures generate and how they behave. This lets you disable ones you don't like or tweak spawn rates without removing the whole mod.
Will this mod conflict with other structure mods or world-gen mods?
It generally works alongside other structure and world-gen mods since it uses vanilla blocks and standard generation. If two mods try to place structures in the same spot, you may occasionally see overlapping or odd terrain, but that's usually cosmetic.
Does adding this mod hurt performance or increase lag?
The structures themselves are lightweight because they use vanilla blocks, so the main cost is the extra world-gen work when new chunks load. If you notice lag while exploring, it's usually from generating many new chunks at once rather than the structures themselves.
Can I build in or modify a Voyager structure after I find it?
Yes, once generated they're just normal blocks, so you can break, rebuild, or repurpose them however you like. Many players turn found structures into bases, farms, or trading halls.
How many new structures does Moog's Voyager Structures Mod add?
It adds over 160 new structures that generate naturally in the world. These range from small carts and outposts to huge towers and fortresses.
Do the mod's structures use custom blocks?
No, all buildings use vanilla blocks, so they blend in perfectly with the classic Minecraft style.
What can I find inside these structures?
Many locations contain chests and barrels filled with valuable loot. Some are guarded by hostile enemies, while others are home to friendly villagers to trade with.
What sizes of structures does the mod include?
Structures come in all sizes, from small market stalls to massive fortresses. You can find anything from small carts and outposts to huge towers.
Can I customize how the structures generate?
Yes, every part of the mod can be customized using datapacks.
Are there friendly NPCs in these structures?
Yes, some structures are home to villagers you can trade with. Others are guarded by enemies instead.