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Mutant Monsters Wiki › Guides › How to Get Started with Mutant Monsters: Chemical X and Your First Mutant

How to Get Started with Mutant Monsters: Chemical X and Your First Mutant

Getting Chemical X

Chemical X is the core crafting material for this mod, and you need it before anything else. It is obtained by brewing: place a Water Bottle in a Brewing Stand and add the required ingredient to convert it into Chemical X. Once you have a bottle, you can use it directly on a normal mob to mutate it, or save it for crafting recipes like the Hulk Hammer and Mutant Skeleton pieces.

Creating Your First Mutant

Find a plain Zombie, Creeper, Skeleton, Enderman, or Snow Golem in the world. Right-click it with Chemical X in hand. The mob will transform into its mutant counterpart, which is a boss-level enemy with far more health and unique attacks. Do this somewhere you can retreat — mutants hit hard and can break through terrain.

Practical First Steps

  • Bring a full set of iron or better armor, a strong sword, and blocks to pillar up out of reach.
  • Fight from a distance if possible; many mutants have melee attacks that launch or destroy blocks.
  • Kill the mutant to collect its drops, which feed into the mod's armor and weapon recipes.
  • Keep spare Chemical X so you can repeat the process for other mutant types and gather all the unique drops.

Start with a Mutant Zombie or Mutant Creeper, since their drops are used in several recipes and they are the most straightforward to fight in open terrain.