Modify Camera Collision Mod FAQ
10 questions players actually ask, answered.
How do I start customizing camera collision?
Open your mod configuration file or access the mod settings menu in-game. You'll see a list of blocks with toggle options—enable or disable camera collision for each block individually.
Why does my camera clip into some blocks but not others?
By default, solid blocks like stone and dirt squeeze your camera, while transparent blocks like glass don't. This mod lets you flip those rules for any block you want.
Can I make glass squeeze my camera like solid blocks do?
Yes—find Glass in your mod config and enable camera collision for it. Your camera will now be pushed away from glass blocks in third-person view.
How do I let my camera pass through a solid block?
Locate the block in your mod settings and disable camera collision for it. Your camera will now phase through that block instead of being pushed away.
Do I need to restart the game after changing settings?
This depends on your mod configuration setup—some changes apply immediately, while others may require a game restart or world reload. Check your specific config file format for details.
Will this mod work with modded blocks?
Yes, the mod can handle blocks from other mods, though you may need to manually add them to your config if they don't appear by default.
Can I reset everything back to normal?
Delete or reset your mod config file to restore default camera collision behavior for all blocks.
Does this affect first-person view?
No—this mod only changes how your camera behaves in third-person view (F5 mode).
Will this cause lag or performance issues?
This mod has minimal performance impact since it only modifies camera collision detection, not block rendering or physics.
Can I customize camera collision per-dimension or per-world?
This depends on the mod's configuration system—check your config file to see if it supports world-specific or dimension-specific settings.