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Mebahels Antique Beasts FAQ

6 questions players actually ask, answered.

What are the main mythological inspirations for the mobs in this mod?
The mod draws from Greek, Norse, Egyptian, and Dwemer mythology, featuring creatures like Cyclops and Chimeras from Greece, Valkyries and Draugrs from Norse lore, mummies and Wadjet snakes from Egypt, and mechanical automatons from Dwemer ruins.
How do you start the main quest in Mebahel's Antique Beasts Mod?
You craft a Thuriasz Rune and hold it in your hand or off-hand, then find and defeat 20 Draugr enemies while holding the rune to trigger an invasion with three waves.
What happens after you defeat the final wave of the invasion?
A treasure chest appears that you can open to claim high-tier loot as your reward.
What configuration files can you use to customize the mod's difficulty?
You can use antiquebeasts_bonus_health_config.json to give monsters extra health and antiquebeasts_config.json to turn off patrols or change their spawn frequency.
How does the mod change combat difficulty in the Nether?
Nether Scaling makes raids much harder and more dangerous after you travel to the Nether, with monsters using smarter combat tactics and working together.
What types of structures can you explore in this mod?
You can explore Norse military camps, ancient Greek temples, Egyptian pyramids with traps, underground Draugr crypts, mechanical Dwemer ruins, and ships sailing the oceans.