How to Set Up Shared Regions on a Multiplayer Server
Why Regions Look Different for Each Player
MapFrontiers stores region data alongside JourneyMap data. By default that data is local to each player, so a region you draw may not appear for your friends. On a server where you and others divide the map into countries or territories, you need to share that data deliberately.
Sharing Region Files
MapFrontiers supports exporting and importing regions so groups can sync them. Draw or finalize your regions, then use the export option to produce a region file. Send that file to your friends through your usual file-sharing method. They place it where MapFrontiers expects region data and import it, after which the same named, colored regions appear on their maps.
Keeping Everyone in Sync
Agree on who owns which regions before drawing, so two players do not create conflicting overlapping shapes with different names. When borders change after a war or a treaty, one person should update the region and re-export it rather than everyone editing separately. Periodically re-import the latest file so all members see current borders. Remember that region data is cosmetic map information — it never grants or removes control of the actual land.