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Understand and Modify Light Bouncing

What Light Bouncing Does

Light bouncing simulates how light reflects off one surface and illuminates nearby blocks. Without it, only direct sunlight lights your world. With bouncing enabled, light from the sky bounces off grass, stone, and water to softly light shadowed areas and create natural ambient lighting.

Find Bounce Settings

In shader options, look for global illumination, indirect lighting, or bounce-related parameters. These control how many times light can reflect and how far those reflections travel.

Adjust Bounce Intensity

Increase bounce strength to make shadowed areas brighter and warmer. Decrease it for darker, more contrasty lighting. More bounces create softer, more realistic lighting but reduce frame rate.

Observe Color Bleeding

Light bouncing causes color bleeding—light reflecting off colored blocks tints nearby surfaces. Stand near grass or colored concrete to see this effect. Adjust bounce settings if colors feel too saturated or too subtle.

Balance Realism and Performance

Start with moderate bounce settings. Increase gradually while monitoring frame rate to find your optimal balance between visual quality and smooth gameplay.