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Lucky Engine the Ultimate Lucky Block Plugin FAQ

10 questions players actually ask, answered.

How do I create my first lucky block?
Use /lb give to add lucky blocks to your inventory, then place one anywhere in the world. Break it with your hand or a tool to trigger a random reward from the default pool.
What's the difference between luck score and break count?
Luck score is a personal value (-100 to +100) that affects what rewards you get when breaking blocks—higher luck gives better loot. Break count is a statistic tracking how many lucky blocks you've broken across hourly, daily, and monthly periods.
Can I make lucky blocks that only give bad outcomes?
Yes, use the /lb gui menu to create a reward pool with only trap and explosion outcomes, then set their probabilities to 100%. Players with negative luck scores will be more likely to hit these outcomes.
Do naturally spawned blocks in my world count as lucky blocks?
No, the plugin only triggers rewards on lucky blocks you place using /lb give. Naturally generated yellow stained glass blocks are ignored.
How do I show player luck on my server scoreboard?
Use PlaceholderAPI integration with the placeholder system to display luck bars and break counts on your scoreboard or in chat messages.
Can I run custom commands when someone breaks a lucky block?
Yes, use the COMMAND reward type in /lb gui to set up console commands that execute when a lucky block is broken.
What happens if a player's luck reaches the maximum or minimum?
Luck scores cap at +100 (best loot chances) and -100 (worst loot chances); they won't go higher or lower than these limits.
Do I need a resource pack for lucky blocks to work?
No, Lucky Engine uses vanilla yellow stained glass and display cores, so no resource pack is required.
How do I edit rewards without restarting the server?
Open /lb gui to add, edit, or delete rewards in real-time, or use /lb reload to refresh all settings and language files instantly.
Can lucky blocks spawn mobs or structures?
Yes, use the MOB_SPAWN reward type to spawn customized monsters or animals, and the STRUCTURE type to place preset traps and builds around the player.