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Lootr Liason Mod FAQ

10 questions players actually ask, answered.

Do I need to do anything after installing this mod?
No setup is required—the mod works automatically once installed. It will begin processing chests the next time you generate or load a world.
Why am I still seeing chest-related errors in my logs?
The mod waits for world generation to complete before updating chests. If errors appear immediately on load, wait a bit longer for the world to fully initialize, then check your logs again.
How do I know if chests are being updated correctly?
Check your game logs for confirmation messages after world generation finishes. You can also verify that chests open normally and contain the expected loot without spawning duplicate mimics.
Can I use this mod with Artifacts?
Yes, this mod is specifically designed to work with Artifacts and will prevent mimics from spawning twice from the same chest when both mods are installed together.
What happens if I change the delay settings mid-game?
Changes to the delay configuration will apply to newly generated chunks. Already-processed chests in loaded areas won't be re-updated.
Does this mod affect chest loot contents?
No, it only controls *when* and *how often* chests are processed by Lootr. The actual loot tables and contents remain unchanged.
Why would I need to adjust batch size settings?
If your game stutters during world generation, reducing the batch size spreads chest updates over more frames. Increasing it processes chests faster if you have a powerful computer.
Will this mod help if I'm using a large modpack?
Yes, it's especially useful in modpacks where multiple mods interact with loot chests, as it prevents conflicting updates and reduces log spam from those interactions.
What if a chest still gets updated twice?
This shouldn't happen with the mod installed. If it does, check that you're using the latest version and that no conflicting mods are overriding the update prevention.
Does this mod work with custom world generation mods?
Yes, it waits for the world to finish generating regardless of which generation mod you use, so it should work with most custom world generation tools.