Loot Integrations: Towns And Towers Mod FAQ
10 questions players actually ask, answered.
What does Loot Integrations: Towns And Towers actually do?
It replaces the default loot in Towns and Towers structures with items pulled from comparable vanilla loot tables, so chests vary instead of always giving the same fixed set. It only changes loot, not the structures themselves.
Do I need the Towns and Towers mod installed for this to work?
Yes, this is an add-on and does nothing on its own. Without Towns and Towers present, there are no structures for it to modify.
How do I get started configuring the loot?
Open the mod's config file and look for the entries tied to Towns and Towers structures. Each structure or chest type can be pointed at the loot table you want it to draw from.
How does the mod decide which items go into a chest?
It maps each Towns and Towers chest to a comparable vanilla loot table and rolls from that table instead of the original. The result is randomized loot that matches the difficulty and theme of the structure.
Why do my Towns and Towers chests still have the old default loot?
The most common causes are a config that wasn't saved, a structure that isn't covered by the mod, or loot that was already generated before you changed the config. Existing chests keep their old contents, so test on freshly generated structures.
Can I make specific structures use a different loot table than the rest?
Yes, the config is per-structure or per-chest-type, so you can point one structure at a richer table and leave others on a more modest one. Just edit the matching entry rather than a global setting.
How do I add or remove a specific item from these chests?
You don't edit the mod directly; you edit the loot table it points to. Add or remove the item in that table, and the chest will follow the change the next time loot is generated.
Will this break loot for other mods' structures?
No, it only targets Towns and Towers structures. Other mods' chests and vanilla structures are left alone unless you deliberately point their tables at something else.
Does it work with other loot-modifying mods?
It generally coexists with them, but if two mods both rewrite the same loot table, the last one to load wins. If results look wrong, check load order and whether another mod is also touching those tables.
Does this hurt performance or world generation?
The impact is minimal because it only swaps which loot table is rolled when a chest is generated. It doesn't add new structures or run constant checks, so lag is unlikely unless your loot tables are unusually heavy.