Keep Particles Visible While Reducing Lag
Particle Optimization Explained
The mod's Particle Optimization feature keeps important visual effects visible while changing how they load to prevent lag spikes. Rain, explosions, and redstone dust remain in the game—they just load more efficiently.
How Particles Are Managed
Instead of loading all particles at full distance, the mod uses Far Particle Deletion to remove visual effects that are too far away for you to see. This is especially useful during storms or large fights where hundreds of particles would normally render.
What Stays Visible
Particles close to you—rain falling nearby, your explosions, redstone dust you're working with—all remain fully visible and functional. Only distant, unnecessary particles are removed.
Adjust Your Experience
If you want maximum particle visibility, switch to Balanced or Vanilla mode. These modes load more distant particles but may cause occasional lag spikes during storms or combat.
For the smoothest experience during heavy particle events, use Super Fast mode. The trade-off is fewer distant visual effects, but nearby particles stay clear and responsive.