Sync Server Settings with Clients
How Server Sync Works
When you join a multiplayer server running mods with Konfig, the server automatically sends its configuration to your client. This ensures:
- All players experience the same game balance and rules
- Server-side settings override your local client settings
- No manual config copying or file sharing is needed
What Gets Synced
Only settings marked as "server" or "common" scope sync to clients. Client-only settings remain local to your machine and don't affect multiplayer gameplay.
Applying Changes After Server Updates
If a server admin changes settings:
1. You'll receive the updated values when you rejoin the server
2. Reconnecting forces a resync of all server-scoped settings
3. Your local client settings remain unchanged for single-player worlds
Checking Synced Values
In the settings menu, look for labels or indicators showing which scope each setting belongs to. Server-synced settings may appear grayed out or marked as read-only to prevent client-side overrides that would conflict with server rules.