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Iris/Oculus & GeckoLib Compat Mod Wiki

Iris/Oculus & GeckoLib Compat Mod Wiki & Guide

wiki.9minecraft.net/iris-oculus-geckolib-compat-mod/

Iris/Oculus & GeckoLib Compat Mod resolves animation issues for GeckoLib entities when using shaderpacks with entity shadows. It ensures maintaining visual quality and performance. Practical enhancements support shaderpack users relying on GeckoLib entities.

Guides

Step-by-step, in-game.

Frequently asked questions

What does the Iris/Oculus & GeckoLib Compat Mod actually do?
It patches the conflict between shaderpack entity shadows and GeckoLib's animated models, so your custom mobs keep animating correctly instead of freezing or glitching when shadows are enabled. Without it, GeckoLib entities often lose their animation state the moment a shader renders their shadow.
Do I need to configure anything after installing it?
No, it works passively once installed alongside Iris or Oculus and GeckoLib. Just make sure all three mods are present and enabled, then launch the game with your shaderpack as usual.
My GeckoLib mob animations are still broken with shaders on. What should I check first?
Confirm the compat mod is actually loaded and that your shaderpack has entity shadows enabled, since the fix only applies when shadows are being rendered. If animations still break, test with shadows off to see whether the issue is the shader conflict or the mob's own model/animation files.
Does this mod work with both Iris and Oculus?
Yes, it targets both loaders' shader pipelines, so it covers Fabric setups using Iris and Forge/NeoForge setups using Oculus. You only need the version matching your loader.

See all 10 Iris/Oculus & GeckoLib Compat questions ›

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